![]() Me, I prefer to actually obtain a Stone of Jordan every once in a while without having to write a script or grind 10,000 hours for it. This request might be a bit controversial if you’re the type of person that likes to suffer and takes that badge of honor very seriously. It would make set collecting a much more tempting prospect. While loot scarcity and modest inventory slots add rarity and value to the game’s immense treasure system, I could do with at least a little more trunk space-maybe not the player inventory, because that feels like cheating, but at least what the player can stash back at the camp. The limited space of the player’s personal and trunk space, plus the tiny bit afforded by the Horadric cube, is just not enough to enjoy the full breadth of the Diablo II experience. This is a rather obvious request from the old school Diablo II player: an increased inventory space. Here are five things that would polish the gameplay while maintaining the integrity of the game’s original feel. But there are a few things they should incorporate from the current generation of games, small tweaks that improve but do not substantially change Diablo II at its core. Thanks to the company’s preservation of the source code, an almost carbon-copy of that experience can be achieved. But I’m not alone in wanting to return to a simpler time in the series. ![]() After all, Diablo IV is on the way, and, well, Diablo III exists. ![]() When the remaster Diablo II: Resurrected was recently announced, I was surprised to hear that anyone would still be interested in playing it. And, unfortunately, few MMOs have aged quite as poorly as Diablo II: Lord of Destruction. There are few multiplayer series quite as beloved as Diablo.
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